#include "cell.h"

Cell::Cell()
{
    texture = sf::Shape::Rectangle(0,0, 10, 10, sf::Color::White);
    alive = false;
    side = 10;
}

void Cell::setColor(sf::Color color)
{
    texture.SetColor(color);
}

unsigned int Cell::neighbours()
{
    
}

void Cell::Render(sf::RenderTarget& Target, sf::Renderer& Renderer) const
{
    Target.Draw(texture);
}